Kamis, 31 Maret 2011

[V426.Ebook] PDF Download iOS Game Development: Developing Games for iPad, iPhone, and iPod Touch, by Thomas Lucka

PDF Download iOS Game Development: Developing Games for iPad, iPhone, and iPod Touch, by Thomas Lucka

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iOS Game Development: Developing Games for iPad, iPhone, and iPod Touch, by Thomas Lucka

iOS Game Development: Developing Games for iPad, iPhone, and iPod Touch, by Thomas Lucka



iOS Game Development: Developing Games for iPad, iPhone, and iPod Touch, by Thomas Lucka

PDF Download iOS Game Development: Developing Games for iPad, iPhone, and iPod Touch, by Thomas Lucka

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iOS Game Development: Developing Games for iPad, iPhone, and iPod Touch, by Thomas Lucka

To create successful games for the iPhone family of mobile devices, developers need to know how touch-input, real-time graphics, and sound come together in the iOS environment. iOS Game Development: Developing Games for iPad, iPhone, and iPod Touch takes you from the basics of app coding to releasing and marketing your game on the App Store. The book offers a wealth of previously unpublished information about the iOS platform.

The text focuses on the concrete requirements of game developers, presenting in-depth details on each step in the mobile game development process. It explains the use of OpenGL ES for 2D/3D graphics and OpenAL for sound, both of which are recommended for game performance on the iOS platform. It also covers new APIs such as the GLKit, GameKit, and Box2D Physics Engine.

To better understand the explanations, the author encourages you to access more than 30 iOS example apps from his website. Each app represents a small piece of the complex field of game development in a straightforward manner. The apps can be run on any device in the iPhone family and have been extensively tested with various iOS versions.

Suitable for both newcomers and more advanced developers, this color book helps you get started with iOS game development. By following the book’s clear descriptions and example programs, you will understand how to implement the fundamentals in smaller game projects and be able to create your first game for the App Store.

  • Sales Rank: #1321233 in Books
  • Brand: Brand: A K Peters/CRC Press
  • Published on: 2013-09-04
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.10" h x .70" w x 7.50" l, 1.89 pounds
  • Binding: Paperback
  • 394 pages
Features
  • Used Book in Good Condition

Most helpful customer reviews

4 of 4 people found the following review helpful.
Handsome starting point for newbies
By Amazon Customer
I am a beginner working with iPhone game development and Objective-C but I have some coding background from other areas like PHP, so I was approaching this book as someone who wanted to know more about the Apple platform.
Reading the Apple development tutorials did not help me much and left me a bit confused. My congratulations to the author who brought me to understand the basics. Now I am empowered to fulfill my own simple games just after one hour of reading. It is surprisingly simple if you know what to to. I am looking forward to the OpenGL chapters which I have not touched yet.

2 of 2 people found the following review helpful.
Good for both beginner iOS devs and old pros
By ashe017
Good for both beginner iOS devs and old pros. The biggest reason I like this book is because of the examples - they not only show you how to implement, but also provide detailed explanations why it's done that way. Also, it includes how to write real life applications using the physics engine Box2D (Angry Birds) and OpenAL

5 of 7 people found the following review helpful.
does not support iOS 7
By Brad
Just a word of warning, I thought because the publishing date on this is Nov, 2013 it would cover iOS 7, it does not. Its very important in a beginners game programming book to be able to run all the code. I had trouble with the very first hello world program because it uses a deprecated font function. Im giving this book 3 stars only because I only started reading the book and I dont know if its good or bad.

See all 6 customer reviews...

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iOS Game Development: Developing Games for iPad, iPhone, and iPod Touch, by Thomas Lucka PDF

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